eaglehearted
New member
I created an app that pays users to play pickup sports. Pickup sports are sports that are played for fun usually at parks, rec centers, YMCAs, LA| Fitness, etc.
Users earn money playing basketball, football, or soccer:
The trick to making the app work is having the users earn the app enough money before paying out.
Facts of the business model
Minimum cash out is $5.00
Upon reaching 5 dollars users have earned the app anywhere between $17-24$ this is with many of the in app purchases being disabled for the alpha testing
How?
The main source so far has been in app ads and spectator mode. One of the ways I prevent cheating is letting players activate spectator mode when a game is in progress and users are waiting to play. Once entering spectator mode users enter a video game experience and keep track of scores and stats.
The average pick games last 12 minutes. I can show around 5 banner ads at the bottom of the screen without interrupting the users experience. Before you confirm your spectating results I often place a intersteller (Full Screen) ad at the end of the process.
Once a user reaches cash out he/she is able to use our reward screen to navigate between retailers such as:
** Reebok , Adidas, Nike, AirJordan, Chipotle, Tropical Cafe' Smoothie**
When users use the reward screen they are directed to the retailers using our affilate link. We get a percentage of whatever they purchses I'm not sure of the exact % per affilate provider atm...
Lets assume 1%
Assuming in app purchases account for an additional .25c per person bring the average user earning the app $17.50 before cashout...
Is this a sustainable business model with no other revenue coming in? In addition to 1 revenue stream (ads) there are additional streams adding up to 8 atm
Ads
In app purchases
Apparel Sales
Charge per transaction
Api
Subscription monthly
One time purchase of the app
Affiliate Marketing
Anybody with any experience in this would be helpful!
GENERAL FAQ
How the app works is simple
You are rewarded in credits for wins and points scored. The credits are worth a set value Ex. 200 credits =$5
Once you earn credits you can challenge another user 1 v 1 in your fav sport for credits. So say you're at 190 credits
(Remember credits=$5)
You could put 10 credits up against another user in a game of basketball first to 15. Winner takes all
Win you're at 200 Lose you're back to 180
There are 4 ways to earn
Users earn money playing basketball, football, or soccer:
The trick to making the app work is having the users earn the app enough money before paying out.
Facts of the business model
Minimum cash out is $5.00
Upon reaching 5 dollars users have earned the app anywhere between $17-24$ this is with many of the in app purchases being disabled for the alpha testing
How?
The main source so far has been in app ads and spectator mode. One of the ways I prevent cheating is letting players activate spectator mode when a game is in progress and users are waiting to play. Once entering spectator mode users enter a video game experience and keep track of scores and stats.
The average pick games last 12 minutes. I can show around 5 banner ads at the bottom of the screen without interrupting the users experience. Before you confirm your spectating results I often place a intersteller (Full Screen) ad at the end of the process.
Once a user reaches cash out he/she is able to use our reward screen to navigate between retailers such as:
** Reebok , Adidas, Nike, AirJordan, Chipotle, Tropical Cafe' Smoothie**
When users use the reward screen they are directed to the retailers using our affilate link. We get a percentage of whatever they purchses I'm not sure of the exact % per affilate provider atm...
Lets assume 1%
Assuming in app purchases account for an additional .25c per person bring the average user earning the app $17.50 before cashout...
Is this a sustainable business model with no other revenue coming in? In addition to 1 revenue stream (ads) there are additional streams adding up to 8 atm
Ads
In app purchases
Apparel Sales
Charge per transaction
Api
Subscription monthly
One time purchase of the app
Affiliate Marketing
Anybody with any experience in this would be helpful!
GENERAL FAQ
How the app works is simple
You are rewarded in credits for wins and points scored. The credits are worth a set value Ex. 200 credits =$5
Once you earn credits you can challenge another user 1 v 1 in your fav sport for credits. So say you're at 190 credits
(Remember credits=$5)
You could put 10 credits up against another user in a game of basketball first to 15. Winner takes all
Win you're at 200 Lose you're back to 180
There are 4 ways to earn
- Quickplay - Earn playing 4v4 or 5v5 as usual playing at your usual park or gym
- Challenge Mode - Take what you've already earned and put it up against your friends in a 1 on 1 game. Winner takes all!
- Spectator Mode - Waiting to play next? Enter Spectator Mode & record points & results and earn while sitting on the sidelines
- The Playbook - We send you daily, weekly, & monthly task to complete to earn on your own